In September 1925, two separate military disasters rocked the United States: a bungled flight during which three Navy seaplanes failed to make it from the West Coast to Hawaii; and, the loss of the Navy's first helium-filled airship and prized treasure, the USS Shenandoah and 14 of its crew while flying over the Midwest on an ill-advised public relations tour.
Were these accidents? Or were they the result of incompetence and “almost treasonable negligence of our national defense by the Navy and the War Departments?”
Prophet Without Honor, is a courtroom showdown between an officer with a radical idea versus the top military brass keen to remind the world a prophet is without honor in his own country.
In this 2-player card and dice development game, you, as the prosecution or defense, must convince a 13-member tribunal that American aviator, Colonel William “Billy” Mitchell, is guilty...or innocent.
The game begins in the courtroom where Colonel Mitchell of the Army Air Service is being tried for his alleged violation of the 96th Article of War, a catchall provision of military law that would decide if his incendiary, public remarks brought discredit upon the military service.
Players will draft and play cards which will help them strengthen their case with the jurors and recruit them to their side, and find overwhelming evidence for or against the accused.
In the longest and most sensational/controversial court-martial of the 20th century (October 28 - December 17, 1925), will the evangelist of airpower be vindicated?
Or will the nation remain vulnerable to emerging enemies and have to wait for his predictions to be proven true like the attack on Pearl Harbor…17 years later.